Seating, and Breaking & Balancing Tables
Tournament and satellite seats will be randomly assigned. A player starting in a wrong seat with a correct chip stack will move to the correct seat with his or her current total chip stack.
A: Alternates, players registering late, and re-entries will be sold full stacks. They will randomly draw a seat and table by the same process and from the same seat pool then in place for new players and are dealt in except between small blind and button.
B: In re-entry events, if a player is permitted to forfeit chips and buy a new stack, the forfeited chips will be removed from play.
Accommodations for players with special needs will be made when possible.
Players from a broken table will be assigned new tables and seats by a 2-step random process. They can get any seat including small or big blind or the button and be dealt in except between the small blind and button. See Illustration Addendum.
A: To balance in flop & mixed-games, the player to be big blind next moves to the worst position, including single big blind if available, even if that means the seat is the big blind twice. Worst position is never the small blind. In stud-only, players move by position (last seat open at the short table is the seat filled).
B: In mixed games (ex: HORSE), when the game shifts from hold’em to stud, after the last hold’em hand the button moves to the position it would be if the next hand was hold’em and is frozen there during stud. The player moved in stud is the player who would be big blind if the game were hold’em for that hand. Shifting to hold'em the button starts where it was frozen.
C: The table from which a player is moved will be specified by a predetermined procedure.
D: Full-table play will halt on tables 3 or more players short of the table with the most players. Play halts on other formats (ex: 6-hand and turbos) at TDs discretion. TDs may waive halting play and waiver is not a misdeal. As the event progresses, at TD’s discretion tables may be more tightly balanced.