General Procedures
A new level starts on announcement after the clock reaches zero. The new level applies to the next hand. Hands begin on the first riffle, push of the shuffler button, or on the dealer push.If a hand starts at the priorlevel by mistake, the hand will continue at the prior level after SA occurs (Rule 36)
A: At scheduled color-ups, chips will be raced off starting in seat 1, with a maximum of one chip awarded to a player. Players can’t be raced out of play: a player losing his or her last chip(s) in a race will get 1 chip of the lowest denomination still in play.
B: Players must have their chips fully visible and are encouraged to witness the chip race.
C: If after the race, a player still has chips of a removed denomination, they will be exchanged for current denominations only at equal value. Chips of removed denominations that do not fully total at least the smallest denomination still in play will be removed without compensation.
A: Players, dealers, and the floorare entitled to a reasonable estimation of chip counts; thus, chips should be kept in countable stacks. The TDA recommends clean vertical stacks of 20 same denomination chips each as a standard. Higher denomination chips must be visible and identifiable at all times. If a floorperson cannot look at a chipstack and quickly estimate its value, players likely can’t either.
B: TDs control the number and denominations of chips in play and may color up one or more player sat their discretion at any time. Discretionary color ups are to be announced.
C: Players must keep live hands in plain view at all times.
Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes.
Players may not miss a hand. Players declaring intent to rebuy before a hand are playing chips behind and must make the re-buy.
Rabbit hunting (revealing cards that would have come if the hand had not ended) is not allowed.
Players shouldact in a timely manner to maintain a reasonable pace of the game.If in TD’s judgement reasonable time has passed, he or she may call theclock or approve a clock request by any player in the event. Players must be at their seats to call for a clock (Rule 30). A player on the clock has up to 25 seconds plus a 5 second countdown to act. If the player faces a bet and time expires, the hand is dead; if not facing a bet, the hand is checked. A tie goes to the player. TDs may adjust the time allowed and take other steps to fit the game and stop persistent delays. See also Rules 2 and 70.